Digital media allow you to do the most astounding things. Engagament, measurability, personalisation, virality, blah-de-blah-de-blah. And many digital agencies all over the world have done wonderful things in all these areas.
But there is one glorious property of the digital age which no brand has ever exploited. Which suggests there is something wrong with the way digital agencies approach problems - or perhaps the way they are used. Or paid. Or something.
My colleague Candace Kuss at OgilvyInteractive recently Twittered the question "Why didn't a mobile brand invent Twitter? And why didn't Kodak invent flickr?" Funnily enough Russell Davies had made exactly the same point a few weeks before.
The marvellous digital property of which I speak is this: it is possible online to create something of enduring and self-sustaining value which attracts and maintains an audience without requiring that media money be constantly shovelled in its direction.
Sales promotion people use the phrase "self liquidating" of any promotion which financially washes its own face (because the £3.95 cost of the cuddly Charmin bear, say, covers all the client's costs). The internet makes possible something you might call self-liquidating brand building. The maintenance of brand saliency under its own momentum. (Google, eBay, etc, do rather a good job of this, being among the world's most valuable brands while spending minimal sums on bought media.)
And it's here that our record has been less impressive. I would love to be corrected here, but I cannot think of a single case where a brand has created something of lasting value online (I obviously exclude the more obvious transactional mechanisms here - online check-in, Tesco.com, etc) which had more than a flash-in-the-pan entertainment value.
Not a single Facebook application has been created by a brand - at least not yet.... and as far as I know no major brand has created a widget or a gadget. The greatest ever mobile application was never supported by a brand - and seems to have disappeared - while millions have been spent by those same brands creating silly handset games or whatever.
So what's with the ephemerality thing? Is it that we focus too much on attracting audiences through entertainment and too little through creating utility? Are we still trapped by a campaign mentality "and, for my next trick, this brand will....". Or is there some other problem?
Any suggestions welcome.....