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<?xml-stylesheet type="text/xsl" href="http://community.brandrepublic.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Mobile: Beyond SMS</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/default.aspx</link><description>Tim Dunn on the good, the bad and the just plain weird of the new mobile landscape</description><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Debug Build: 20611.960)</generator><item><title>The mobile agency conundrum</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/10/19/the-mobile-agency-conundrum.aspx</link><pubDate>Mon, 19 Oct 2009 08:24:00 GMT</pubDate><guid isPermaLink="false">0f8ed6bf-041d-4f2c-bb76-9560b958a575:56438</guid><dc:creator>Tim Dunn</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://community.brandrepublic.com/blogs/mobilebeyondsms/rsscomments.aspx?PostID=56438</wfw:commentRss><comments>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/10/19/the-mobile-agency-conundrum.aspx#comments</comments><description>
&lt;p&gt;A journalist called me the other day as he was writing a piece on whether brands are better off using their existing agency set-up to deliver mobile services, or to use the services of a mobile specialist instead.
While I would have an obvious natural bias towards the specialists, having been in that field for nearly 10 years now, it’s not an open-and-shut case.
&lt;/p&gt;

&lt;p&gt;The argument for the specialists goes as follows:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;- Without a thorough grounding in the minutiae of concepting, specifying, and delivering mobile campaigns, there is a wealth of detail that the traditional agency will not be aware of, or know how to communicate to a client. Equally there are issues, such as data charging, which are well-known and acknowledged in the mobile arena but which can cause unnecessary alarm to those not familiar with them.&lt;/li&gt;

&lt;li&gt;- While a traditional agency may find a Head of Mobile or similar to ‘do mobile’ at the agency, this provides some severe limitations in what they can achieve. Firstly there is only so much knowledge and experience that one or two people can carry around, particularly when mobile delivery has expanded to include ad-response, apps, media, experiential, mobile web and so on. With the way mobile changes so rapidly, it needs a whole business to stay on top of all these developments.&lt;/li&gt;

&lt;li&gt;- Clients should also work with mobile specialists direct because so many great mobile ideas are ‘lost in translation’ while being transitioned from the specialist to the client via an agency. I’ve often seen a detailed and compelling case for mobile reduced to one slide at the end of a presentation, just after the plans for branded squeezy stress balls and baseball caps. In these budget-cutting times mobile is still lamentably the ‘first thing to go’ despite providing measurable value, through a simple lack of understanding.&lt;/li&gt;

&lt;li&gt;- And people are a problem. Good people in mobile are like needles in a haystack, and you can probably count the number of really good broad-based mobile strategists in London on the fingers of two hands. Any Head of Mobile should have a minimum 5 years experience in mobile, and while the average traditional agency might just have one, a quick look around the MIG office shows no less than 30 people who qualify.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;On the other hand though, there are great arguments for embedding mobile know-how in the mainstream agencies:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;- Mobile ideas need to sit at the top table along with all the other aspects of creative and go-to-market strategy. A mobile guru who can shout loud enough, stay on top of current market trends, and deliver effectively has the chance to implement the benefits of mobile really well. Without integration and planning, the mobile channel will never reach its full potential.&lt;/li&gt;

&lt;li&gt;- Most mobile specialists, with their background in technology, do not have the capabilities in creative and strategic thinking that their mainstream rivals have. While a few have truly bridged this gap, a mobile idea that falls out of the ad-planning thought process is likely to sit better within the comms plan and chime with the overall creative.
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The best solution to my mind is to find a mobile agency with both a hardcore tech understanding AND a creative and strategic bent, and get them around the table with the other agencies working for the client. There’s no need for other agencies to worry too much about the new interloper: after all I’m not going to pretend to know how to plan for TV or write copy, but a helpful mobile agency will take both of these and more, and help them stretch a little bit further into the smallest screen.
&lt;/p&gt;
&lt;img src="http://community.brandrepublic.com/aggbug.aspx?PostID=56438" width="1" height="1"&gt;</description></item><item><title>MyO2 leads the way</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/09/29/myo2-leads-the-way.aspx</link><pubDate>Tue, 29 Sep 2009 11:45:00 GMT</pubDate><guid isPermaLink="false">0f8ed6bf-041d-4f2c-bb76-9560b958a575:54824</guid><dc:creator>Tim Dunn</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://community.brandrepublic.com/blogs/mobilebeyondsms/rsscomments.aspx?PostID=54824</wfw:commentRss><comments>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/09/29/myo2-leads-the-way.aspx#comments</comments><description>
&lt;p class="MsoNormal"&gt;There’s nothing more distracting than a new baby for taking
your eye off the ball, hence no posts for over a month.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;However, things move on apace in the world of mobile apps.
Perhaps the biggest mover has been O2, whose &lt;a href="http://twitpic.com/jlca8" title="MyO2" target="_blank"&gt;myO2 app&lt;/a&gt; has finally been released
to the App Store, meaning the getting on for 2 million UK iPhone users can now
manage their accounts efficiently. While I have to declare an interest as we at
MIG did the design and build, I have to admire its nice design and simple
interface. Now that O2 have a really firm foothold in the App Store, it will be
interesting to see how they go on to develop this: with such a raft of content
and sponsorship opportunities just crying out for an iPhone execution, and the
brand looking as good as ever, I would hope to see some updates to the app very
soon.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;While O2 have taken the end of their exclusivity period with
&lt;a href="http://blog.o2.co.uk/home/2009/09/o2-iphone-update.html" target="_blank"&gt;good grace&lt;/a&gt; (and none-too-subtle references to the new smartphones they have
coming out for Christmas) the news that Orange and Voda are stocking iPhone imminently
is great news for all of us working in mobile. The relatively small number of
iPhones in circulation in the UK has not stopped a number of brands jumping in
to the App space, but with Orange’s move, and the merger with Tmobile underway, almost all of the UK will be able to take up the device without moving operators,
and hopefully the increased competition will do something about the price as
well.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;All of this is timely as the race for smartphone supremacy
hots up in the race for Christmas – with over 60% of all phones being sold in
December. O2 will market their new Samsung Android phone aggressively, as well
as the new Palm Pre which seems to have been an age in crossing the Atlantic.
Maybe I just can’t shake off an old prejudice about Palms being nasty and
rather pointless black and white devices from the 90s, but I can’t see Palm being
able to take a significant market share with their device against the
fast-growing Android.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;But either way, this Christmas will provide an interesting
yardstick for how the device market will map out, and for brands wanting to get
decent coverage for their content across the mobile world, what they will have
to do and how much it will cost them!&lt;/p&gt;

&lt;img src="http://community.brandrepublic.com/aggbug.aspx?PostID=54824" width="1" height="1"&gt;</description></item><item><title>Freemium rate...</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/07/19/freemium-rate.aspx</link><pubDate>Sun, 19 Jul 2009 17:39:00 GMT</pubDate><guid isPermaLink="false">0f8ed6bf-041d-4f2c-bb76-9560b958a575:49441</guid><dc:creator>Tim Dunn</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://community.brandrepublic.com/blogs/mobilebeyondsms/rsscomments.aspx?PostID=49441</wfw:commentRss><comments>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/07/19/freemium-rate.aspx#comments</comments><description>
&lt;p&gt;A part of our business at MIG is in the area of Premium Rate
SMS - you know - the kind of stuff you see day in, day out on TV - &amp;quot;Text us
your answer&amp;quot; and the user pays £1 to enter the competition. The scale of this
type of messaging in the UK is monumental, and it&amp;#39;s often this, and people&amp;#39;s
misunderstanding of it, that creates some concern about running mobile
activity.
&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;However, the flexible charging that is possible in SMS gives
rise to an equal number of opportunities for marketers. One of these is the
notion of FREE SMS messaging. This isn&amp;#39;t the same as ‘standard rate&amp;#39; where the
user pays their regular charge (10-12p on average) for each message sent to a
shortcode, but is in fact 100% free to users, thus enabling them to take part
in longer or more detailed interactions that can prove beneficial for the user
in terms of requesting info, playing a game or whatever, and for the brand, who
can extract more data and convey more rewards to the user without worrying
about them draining their credit.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;Of course this is particularly useful in the public sector
and youth marketing. NHS Choices&amp;#39; mobile services (try it - text DOCTOR to
64746 - it&amp;#39;s free!) use it throughout to enable free access to a raft of health
care providers. Likewise Directov make accessing their WAP portal via SMS free
as well. The 0p-rated shortcode is therefore seen naturally as a tool to engage
lower demographics who are more cash-conscious and perhaps not such natural
web-users.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;But one of the biggest areas of profit for a marketer is in
survey work. A survey is clearly a sensible measure to assess measures such as
brand recall, perception etc. Having run a number of these surveys over the
years, I never fail to be astonished by the responsiveness of the mobile
audience, and by the enjoyment that certain demographics display in interacting
with you. &lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;If you send a text to a list of mobile numbers who have
previously taken part in your promotion, whether it&amp;#39;s a text-and-win, free
sample or whatever, you will generally get around a 30% response rate, and of
these, I have seen over 80% go on to answer 10 questions or more.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;People love to chat by text. And this goes equally for
brands. One of the most rewarding parts of mobile surveys is seeing how users
tell you loads of things you don&amp;#39;t ask for, in unprompted questions. For
example, in a recent survey for an FMCG product, as well as the regular stuff
around age, gender, location, consumption and media habits etc, we found
countless people who wanted to suggest new flavours, many who wanted to just
tell the brand how much they love the product, and even more who wanted to tell
us how much a part of their family life it is.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;Of course, you can get some of this from very small user
bases in closed research suites, but for a really large user base of people
opening up to you from the comfort of their living room, mobile is a powerful
tool to consider.&lt;/p&gt;
&lt;br /&gt;

&lt;p class="MsoNormal"&gt;-----------------------&lt;/p&gt;

&lt;i&gt;Tim Dunn is the head of marketing services at Mobile
Interactive Group.&amp;nbsp; Tim has been the architect of many successful
marketing campaigns, helping brands and the public sector exploit the unique
properties of mobile. &lt;br /&gt;&lt;/i&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;img src="http://community.brandrepublic.com/aggbug.aspx?PostID=49441" width="1" height="1"&gt;</description></item><item><title>Oh, the Futility!</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/06/23/oh-the-futility.aspx</link><pubDate>Tue, 23 Jun 2009 20:42:00 GMT</pubDate><guid isPermaLink="false">0f8ed6bf-041d-4f2c-bb76-9560b958a575:47384</guid><dc:creator>Tim Dunn</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://community.brandrepublic.com/blogs/mobilebeyondsms/rsscomments.aspx?PostID=47384</wfw:commentRss><comments>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/06/23/oh-the-futility.aspx#comments</comments><description>While going over a mobile application brief from a
prospective client the other day with a technical designer, we were assessing
the feasibility of the job on both iPhone and standard java phones. Unfortunately
many of the features required just aren’t possible on one or both of the
platforms. After stripping out all the unworkable elements we were left with a
proposition that delivered much less than originally envisaged.
&lt;br /&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;“If we deliver this, it’s an act of futility,” wailed the
project manager. “Yes”, I replied instinctively, “but it’s an act of &lt;i style="font-weight:bold;"&gt;branded&lt;/i&gt; futility”.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;This brings up the whole motivation for creating mobile apps
and other content, and is a regular riff in iPhone seminars and training that I
run. Like all brand activity, some is there to provide you with a “Wow”, a “How
cool is that?” or simply the reassurance that if a company can afford to splurge
millions on this TV creative, then their products must be at least ‘OK’. Then
on the other hand there’s the more difficult and involved process of delivering
something useful but that has a still tangible brand benefit beyond being a
simple service enabler.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;In the ‘useful’ category, apps are few in number but can be
very high in quality and, erm, usefulness. Take &lt;a href="http://twitpic.com/87voh" target="_blank"&gt;BA’s iPhone app&lt;/a&gt;, a remarkably
simple execution that gives you flight times and updates. It’s look-and-feel is
pretty primitive but it certainly does the job. On a pure sales front, how
about &lt;a href="http://twitpic.com/87vrb" target="_blank"&gt;Oasis Fashion&lt;/a&gt; app – a clean and clear shop front of their latest
looks. It does a brilliant job of showcasing the new gear and enticing you to
add it to your bag. What a shame that when you come to purchase it routes you
through to a &lt;a href="http://twitpic.com/87vun" target="_blank"&gt;non-iPhone rendered web site&lt;/a&gt; to purchase…&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;On the other hand, we have our throw-away apps there to
create a 30-second frisson of novelty in the style of the now-textbook iPint. I
constantly argue against those who deem these apps a ‘waste of time’. No one
bats an eye at spending £2m on some TV creative, it just has to make ‘sense’
creatively.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;Cobra’s &lt;a href="http://twitpic.com/87x1n" target="_blank"&gt;iBanter&lt;/a&gt; has a range of jokes told full-screen
by some comedy mouths, the gag being that you hold the iPhone over your face
and hey presto, you become a side-splitting comedian. My guess is that this may
not be used frequently in the real world.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;Getting it more or less right is Reebok’s trainer-customising
&lt;a href="http://twitpic.com/87vy5" target="_blank"&gt;Your Reebok&lt;/a&gt;, which does a neat job of customizing your shoe and enabling
purchase, although the sheer weight of the app means inordinate load times and
a very hefty app download. Also the app requires completion of payment &lt;a href="http://twitpic.com/87vnk" target="_blank"&gt;online&lt;/a&gt; –
why not do the whole thing on the iPhone?&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;My favourite though, which goes one better, is Lastminute’s &lt;a href="http://twitpic.com/87xcu" target="_blank"&gt;Fone
Food&lt;/a&gt; app. As well as showing the restaurants in your area, it will also
tell you precisely which have special offers on that minute. Not only is it a
better food finder than the ubiquitous Urban Spoon, but it embodies that most
Lastminute-y of brand values - the up-to-date inside line on what’s going on &lt;i&gt;right now&lt;/i&gt;.&lt;/p&gt;
&lt;br /&gt;
&lt;p class="MsoNormal"&gt;Whichever approach you take, I believe there is a further case for apps, which lies in what I call the &lt;i&gt;&lt;b&gt;buttonisation&lt;/b&gt;&lt;/i&gt; of the mobile. The user, through an effective promotion, a snappy name, or whatever, has been persuaded to take a piece of branded content or entertainment on to their phone. Since my days as a junior mobile creative creating monochrome wallpapers on to Nokia devices pixel by pixel, I&amp;#39;ve been a great believer in personalising phones, and even now on effective WAP sites like Rimmel&amp;#39;s new effort (&lt;a href="http://kilrush.mobi/mcs/publish/461/2062?source=blog" target="_blank"&gt;link&lt;/a&gt;, &lt;a href="http://twitpic.com/87yh8" target="_blank"&gt;pic&lt;/a&gt;) it&amp;#39;s still successful. Now though I think that with the added form, function and fun that apps bring, the placement of brands on mobile devices is more powerful and meaningful then ever.&lt;/p&gt;&lt;p class="MsoNormal"&gt;-----------------------&lt;/p&gt;

&lt;i&gt;Tim Dunn is the head of marketing services at Mobile
Interactive Group.&amp;nbsp; Tim has been the architect of many successful
marketing campaigns, helping brands and the public sector exploit the unique
properties of mobile.&amp;nbsp;&lt;/i&gt; &lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;

&lt;br /&gt;&lt;img src="http://community.brandrepublic.com/aggbug.aspx?PostID=47384" width="1" height="1"&gt;</description></item><item><title>Home Office Beatz Knife Crime - with mobile...</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/05/04/home-office-beatz-knife-crime-with-mobile.aspx</link><pubDate>Mon, 04 May 2009 21:00:00 GMT</pubDate><guid isPermaLink="false">0f8ed6bf-041d-4f2c-bb76-9560b958a575:43676</guid><dc:creator>Tim Dunn</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://community.brandrepublic.com/blogs/mobilebeyondsms/rsscomments.aspx?PostID=43676</wfw:commentRss><comments>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/05/04/home-office-beatz-knife-crime-with-mobile.aspx#comments</comments><description>
&lt;p&gt;While this blog, as with pretty much anyone dealing in
mobile apps, is likely to be diverted for much of the time by the wonder of the
iPhone, it&amp;#39;s well worth remembering that there is another 99% of the mobile
market which is, frankly, non-iPhone.&lt;/p&gt;

&lt;br /&gt;

&lt;p&gt;So how do we address this market through mobile apps, and
who out there is going to receive them?&lt;/p&gt;

&lt;br /&gt;
&lt;p&gt;These were questions facing the Home Office recently in
their battle against the scourge of knife crime. The demographic is challenging
for any marketer - 11-16 year-olds in deprived urban areas and therefore iPhone,
with its high tariff, is clearly out of the question.&lt;/p&gt;

&lt;br /&gt;
&lt;p&gt;What the agencies involved (Saint, and MIG - my current
abode for purposes of full disclosure) came up with, was &lt;a href="http://twitpic.com/4k7u9" target="_blank"&gt;Pocket Beatz&lt;/a&gt;,
intended to be a music studio for your mobile. Loaded with cool samples, &lt;a href="http://twitpic.com/4k7wb" target="_blank"&gt;&lt;u style="text-decoration:underline;"&gt;loops&lt;/u&gt;&lt;/a&gt;&lt;span style="text-decoration:underline;"&gt;
&lt;/span&gt;and synths, Pocket Beatz was built as a java application, and therefore able to
be downloaded by the majority of mobile phones, including some low-end phones
relevant to the demographic. Embedded in the application is the campaign
message, and also links to the campaign&amp;#39;s &lt;a href="http://m.bebo.com/itdoesnthavetohappen" target="_blank"&gt;Bebo mobile page&lt;/a&gt;.&lt;/p&gt;
&lt;br /&gt;

&lt;p&gt;The app contains a &lt;a href="http://twitpic.com/4k7xw" target="_blank"&gt;viral feature&lt;/a&gt; that reads the user&amp;#39;s
phone book and enables the user to send it to all their friends in one go, this
creating the possibility of multiplying the reach of the campaign&amp;#39;s media.&lt;/p&gt;
&lt;br /&gt;

&lt;p&gt;But how do you reach this demographic with a mobile
application? This youth audience are not heavy users of mobile operator
portals, but there are opportunities to reach them. Firstly, there are mobile
versions of Bebo and MySpace with the right self-selecting demog, and it is
also possible with some publishers to use handset targeting to ensure that only
low-end handsets see the campaign&amp;#39;s banners.&lt;/p&gt;
&lt;br /&gt;

&lt;p&gt;Then there is the potential to go route-one with your
application, via networks of Bluetooth units in buses, cinemas, football stadia
etc around the country. These can be bought on a cost-per-download and thus
represent very good, and accountable, value. And as they can be bought on a
location-by-location basis, you can tie in your distribution with where you
hope your audience will be, in this case national Knife Crime &lt;a href="http://www.guardian.co.uk/uk/interactive/2008/jul/17/ukcrime.knifecrime" target="_blank"&gt;hotspots&lt;/a&gt;.&lt;/p&gt;

&lt;br /&gt;
&lt;p&gt;So, while the other mobile players, who have been left
behind by Apple in the application arms race, are trying to catch up - RIM
(Blackberry), O2, Vodafone, Nokia, Google and so on - there still remains good
mileage in taking a piece of creative, making it mobile, and getting it out to
the right people.&lt;/p&gt;


&lt;p class="MsoNormal"&gt;-----------------------&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;i&gt;Tim Dunn is the head of marketing services at Mobile
Interactive Group.&amp;nbsp; Tim has been the architect of many successful
marketing campaigns, helping brands and the public sector exploit the unique
properties of mobile.&amp;nbsp;&lt;/i&gt; &amp;nbsp;&lt;/p&gt;

 
&lt;img src="http://community.brandrepublic.com/aggbug.aspx?PostID=43676" width="1" height="1"&gt;</description><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/mobile/default.aspx">mobile</category></item><item><title>Taking out the Trash</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/04/18/taking-out-the-trash.aspx</link><pubDate>Sat, 18 Apr 2009 10:10:00 GMT</pubDate><guid isPermaLink="false">0f8ed6bf-041d-4f2c-bb76-9560b958a575:42509</guid><dc:creator>Tim Dunn</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://community.brandrepublic.com/blogs/mobilebeyondsms/rsscomments.aspx?PostID=42509</wfw:commentRss><comments>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/04/18/taking-out-the-trash.aspx#comments</comments><description>
&lt;p&gt;With spring apparently just around the corner, I have the
sudden urge to sling out loads of all junk and make things shiny and fresh for
the new season.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;Of course I could spend hours going through the attic and
taking old carpet squares, dried up paint and more to the tip, but a much
easier form of spring-cleaning is going through my old apps from when the
AppStore was just a novelty, and seeing what horrors have managed to survive on
my phone since then.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;Over time I have lovingly streamlined my phone so that I
have one page of &lt;a href="http://twitpic.com/39wqh" target="_blank"&gt;core iPhone functions&lt;/a&gt;, and my most cherished apps, then
a page of &lt;a href="http://twitpic.com/39wr6" target="_blank"&gt;stuff I use a lot myself&lt;/a&gt; or for demo purposes, another page of
branded apps, and then 6 more pages of apps of highly questionable utility or quality.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;


&lt;p&gt;Pinch Media&amp;#39;s recent &lt;a href="http://www.slideshare.net/pinchmedia/iphone-appstore-secrets-pinch-media" target="_blank"&gt;excellent study&lt;/a&gt; into app usage
over time &amp;nbsp;shows that the vast majority
of apps, even paid ones, are unused just 30 days after they&amp;#39;re first
downloaded, so of the 800 million or so that have been downloaded since the
AppStore launched, there are an awful lot sat in people&amp;#39;s recycle bins... In
reality this is a process that millions of users go through every day and apps
hit the dust based on a range of different criteria.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;


&lt;p&gt;Anyway here goes:&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Personal favourite
keepers&lt;br /&gt;
&lt;/b&gt;My favourite apps are generally music ones, so the brilliant &lt;a href="http://twitpic.com/3ijnp" target="_blank"&gt;DigiDrummer&lt;/a&gt;,
&lt;a href="http://twitpic.com/3ijn7" target="_blank"&gt;Bebot&lt;/a&gt;, &lt;a href="http://twitpic.com/3ijnz" target="_blank"&gt;&lt;u&gt;iShred &lt;/u&gt;&lt;/a&gt;and &lt;a href="http://twitpic.com/3ijoe" target="_blank"&gt;IR-909&lt;/a&gt; all keep their prize positions,
as do top-selling racers Banjo Kazooie and Cro-Mag Rally. Then there are the
totally useful ones: TubeDeluxe, Facebook, Twitterfon, Lastminute&amp;#39;s &lt;a href="http://twitpic.com/3ijos" target="_blank"&gt;FoneFood&lt;/a&gt;
(better than UrbanSpoon!) and Vicinity.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Great brand apps I
demo alot&lt;br /&gt;
&lt;/b&gt;&lt;a href="http://twitpic.com/3ijsh" target="_blank"&gt;Walkers Flavour Racing&lt;/a&gt; is a great app that integrates perfectly into a
great overall campaign, and I also like both the VW Polo Challenge for its
awesome graphics and the BMW Z4 app I wrote about last week. BA Flights is also
a great example of a brand delivering a tool of real value to its customers.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Less good brand apps
to get rid of&lt;br /&gt;
&lt;/b&gt;Coke&amp;#39;s approach is to create small throwaway apps based on simple
well-known ideas. However, their &lt;a href="http://twitpic.com/39wpm" target="_blank"&gt;Magic Bottle&lt;/a&gt; (it&amp;#39;s an 8-ball but with very
unsatisfying answers) and &lt;a href="http://twitpic.com/39wp5" target="_blank"&gt;Spin The Coke&lt;/a&gt; are just that - throwaway. That can
also be said for the Recycle For London ‘&lt;a href="http://twitpic.com/39wul" target="_blank"&gt;Evil Bin&lt;/a&gt;&amp;#39; game. While the
cheap&amp;#39;n&amp;#39;cheerful look and feel matches the light-hearted branding of the
overall campaign, any game worth its salt should really have more than 2
minutes or so of gameplay before the novelty wears off. Still, at least I can
feel good about recycling it... And finally I can get rid of the &lt;a href="http://twitpic.com/3ij81" target="_blank"&gt;Audi A4&lt;/a&gt; app,
which with its impossible to control car, questionable design (a black car on a
black background?) and rejection of most of the basic features of a driving
experience, is a classic example of an iPhone project gone wrong.&lt;b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Stuff I had to
download for work...&lt;br /&gt;
&lt;/b&gt;I&amp;#39;m no fitness fanatic, but my phone is jammed full of health and fitness
apps such as BMI calculator, iPosture, RunKeeper and, erm... &lt;a href="http://twitpic.com/39woa" target="_blank"&gt;FMC&lt;/a&gt;... Another client
looking at the racier end of the market means I also have the oh-so-classy &lt;a href="http://twitpic.com/39wrs" target="_blank"&gt;Bikini
Blast&lt;/a&gt;, &lt;a href="http://twitpic.com/3iju6" target="_blank"&gt;iWobble&lt;/a&gt;, and the disturbing &lt;a href="http://twitpic.com/39wst" target="_blank"&gt;iGirl&lt;/a&gt;...&lt;/p&gt;


&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Crazy sports apps to
get rid of&lt;br /&gt;
&lt;/b&gt;Much is made of the iPhone&amp;#39;s accelerometer, and in some cases - too much! &lt;a href="http://twitpic.com/3ijaw" target="_blank"&gt;SGN
Golf&lt;/a&gt; and &lt;a href="http://twitpic.com/39wv5" target="_blank"&gt;iBowl&lt;/a&gt; are hopelessly optimistic in trying to recreate the
action of the sport, while &lt;a href="http://twitpic.com/3ijcp" target="_blank"&gt;Soccer Kick-off&lt;/a&gt;, &lt;a href="http://twitpic.com/3ije0" target="_blank"&gt;Vegas Pool&lt;/a&gt; (you can
win every time!) and the woeful &lt;a href="http://twitpic.com/39wtq" target="_blank"&gt;&lt;u&gt;Darts&lt;/u&gt;&lt;/a&gt; should really be on the Wii to
succeed at all...&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;iPhone ‘classics&amp;#39; I just
don&amp;#39;t like&lt;br /&gt;
&lt;/b&gt;Tap Tap Revenge - it&amp;#39;s such a hit that in the future albums may be released
purely as Tap Tap updates, and Coldplay&amp;#39;s bank-manager rock seems a &lt;a href="http://twitpic.com/3ijfd" target="_blank"&gt;perfect
first target&lt;/a&gt;. &lt;a href="http://twitpic.com/39wn8" target="_blank"&gt;Bubblewrap&lt;/a&gt; has surely passed its sell-by date, while I
could never get &lt;a href="http://twitpic.com/39wvr" target="_blank"&gt;JellyCar&lt;/a&gt; to stay the right way up, despite its awesome
physics and perky soundtrack.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Movie apps for films
I will never see&lt;br /&gt;
&lt;/b&gt;There&amp;#39;s nothing particularly good or bad about the apps, but &lt;a href="http://twitpic.com/3ijht" target="_blank"&gt;Fast&amp;amp;Furious&lt;/a&gt;,
&lt;a href="http://twitpic.com/3ijip" target="_blank"&gt;Aliens v Monsters&lt;/a&gt; and &lt;a href="http://twitpic.com/3ijk1" target="_blank"&gt;The Unborn&lt;/a&gt; clearly have a limited lifespan,
especially as international movie houses seem to be filling their apps with
‘Buy Tickets Now&amp;#39; links that only work in the US... Surely it isn&amp;#39;t so difficult
to remove these links for overseas users?&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;Quite apart from these I have shed another two pages of apps
in total. I hope this shows a couple of things:&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
With over 25,000 apps in the store there is a
lot of competition, but a lot of it is rubbish, so focus on quality&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
The dream is to provide something so cool or
useful that it will live on users devices indefinitely&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
Failing that, there&amp;#39;s still a lot of benefit in
providing an app with just a few minutes of pleasure. This still applies to TV
creative so why not digital?&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;-------------------- &lt;br /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;Coming up soon on Beyond SMS: What&amp;#39;s the Media play for the
AppStore, and a look at the COI&amp;#39;s recent application to combat Knife Crime.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;--------------------&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;i&gt;Tim Dunn is the head of marketing services at Mobile
Interactive Group.&amp;nbsp; Tim has been the architect of many successful
marketing campaigns, helping brands and the public sector exploit the unique
properties of mobile.&lt;/i&gt;&lt;br /&gt;
 &lt;img src="http://community.brandrepublic.com/aggbug.aspx?PostID=42509" width="1" height="1"&gt;</description><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/iphone/default.aspx">iphone</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/apple/default.aspx">apple</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/apps/default.aspx">apps</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/mobile/default.aspx">mobile</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/itunes/default.aspx">itunes</category></item><item><title>It’s Art, but do we like it?</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/04/01/it-s-art-but-do-we-like-it.aspx</link><pubDate>Wed, 01 Apr 2009 19:02:00 GMT</pubDate><guid isPermaLink="false">0f8ed6bf-041d-4f2c-bb76-9560b958a575:41443</guid><dc:creator>Tim Dunn</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://community.brandrepublic.com/blogs/mobilebeyondsms/rsscomments.aspx?PostID=41443</wfw:commentRss><comments>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/04/01/it-s-art-but-do-we-like-it.aspx#comments</comments><description>&lt;p&gt;We all have preferences in art, and one man&amp;#39;s Picasso is
another man&amp;#39;s Tracy Emin, so it&amp;#39;s nice that BMW went out on a limb to make art
the focus of their &lt;a href="http://www.youtube.com/watch?v=-EVOu8kz71o&amp;amp;feature=related" target="_blank"&gt;recent campaign&lt;/a&gt; for the Z4. For those too idle to
click the link, it features the boy-racer-mobile driving around a large blank
canvas depositing paints of different hues from its wheels to create an
auto-matic masterpiece.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;But while the TV ad is disappointingly coy in not revealing
a full view of the masterpiece, the &lt;a href="http://www.youtube.com/watch?v=zpeECJHMgOk" target="_blank"&gt;iPhone app&lt;/a&gt; (search for Z4 in iTunes) gives
you the final result. After viewing a tantalizing clip of the live car in
action, you get to drive the paint-wagon yourself, and the results are captured
as a picture for you to save to your phone and... well whatever you want to do
with that image. I&amp;#39;m quite pleased with &lt;a href="http://twitpic.com/2om7f" target="_blank"&gt;mine&lt;/a&gt; - maybe all those handbrake
turns are paying off.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;The app is brimming with features, and very little seems to
have been overlooked, from the various soundtrack choices (all ambient
urban-cool thank you...) and a tutorial mode, to driving sensitivity adjustment
and the little inspirational statements that appear on loading screens. Aside
from the main art-driving conceit, there&amp;#39;s also a full car customizing section,
which also allows you to save your personalized hotrod as an image and also
reuse the car next time you play.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;On the other hand, another auto release still riding
high is the app for the Mercedes C63 AMG. While the car itself might been an
animal on &lt;a href="http://www.youtube.com/watch?v=DaZExdTHHjY" target="_blank"&gt;Top Gear&lt;/a&gt;, the app competition is quite different. A &lt;a href="http://twitpic.com/2om5l" target="_blank"&gt;grey
exterior&lt;/a&gt; leads to some uber-cheesy US-voiced video clips, some really dull &lt;a href="http://twitpic.com/2om6i" target="_blank"&gt;photos&lt;/a&gt;,
and the chance to listen to the &lt;a href="http://twitpic.com/2omej" target="_blank"&gt;unmuted roar&lt;/a&gt; of the C63&amp;#39;s engine. As the
eco-driver of a Honda Jazz it&amp;#39;s hard to comment on the engine, but any car
heard through speaker of an iPhone is certainly a little underwhelming - the engine
rev is not dissimilar to the lion from my daughter&amp;#39;s favourite &lt;a href="http://twitpic.com/2ooaa" target="_blank"&gt;AudioZoo&lt;/a&gt;.
The dealer locator works well - especially as I&amp;#39;m constantly amazed they bothered
to bring StreetView all the way out to Watford. When iPhone 3.0 is released in
the summer we&amp;#39;ll be able to embed the Google Maps inside the app rather than
having to click out, which curtails the experience somewhat.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;What we&amp;#39;re really seeing here is two different approaches to
iPhone - BMW have provided a truly integrated approach to the rest of the
creative, and done a great job technically, while the Merc effort is much more
of an exercise in box-ticking, and probably a cheap one at that. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;The funny thing is that both apps have been very successful
in terms of number of downloads: the Z4 broke the top 10 chart of free apps, and
the Mercedes is still in the top 20 Lifestyle apps; and this really shows how
the use of apps is similar to any other advertising endeavour. Class may win
you awards and tip the top end of consumers into being your fanboys, but for a
large swathe of the market, it&amp;#39;s still the iPhone medium, not the message, that counts.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;----------------------&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Next week - clearing out your iPhone of old junk apps - what
horrors await?&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;----------------------&lt;/p&gt;
&lt;i&gt;Tim Dunn is the head of marketing services at Mobile
Interactive Group.&amp;nbsp; Tim has been the architect of many successful
marketing campaigns, helping brands and the public sector exploit the unique
properties of mobile.&amp;nbsp;&lt;/i&gt;

&lt;img src="http://community.brandrepublic.com/aggbug.aspx?PostID=41443" width="1" height="1"&gt;</description><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/iphone/default.aspx">iphone</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/apple/default.aspx">apple</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/review/default.aspx">review</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/apps/default.aspx">apps</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/BMW/default.aspx">BMW</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/Mercedes/default.aspx">Mercedes</category><category domain="http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/tags/mobile/default.aspx">mobile</category></item><item><title>Welcome to Beyond SMS!</title><link>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/03/27/welcome-to-beyond-sms.aspx</link><pubDate>Fri, 27 Mar 2009 17:18:00 GMT</pubDate><guid isPermaLink="false">0f8ed6bf-041d-4f2c-bb76-9560b958a575:41068</guid><dc:creator>Tim Dunn</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://community.brandrepublic.com/blogs/mobilebeyondsms/rsscomments.aspx?PostID=41068</wfw:commentRss><comments>http://community.brandrepublic.com/blogs/mobilebeyondsms/archive/2009/03/27/welcome-to-beyond-sms.aspx#comments</comments><description>&lt;p&gt;So - welcome to Revolution&amp;#39;s new mobile apps blog! Here,
I&amp;#39;ll be looking at the good, the bad and the downright weird on iPhone,
Android, java, Blackberry, and the myriad of other technologies springing up,
as well as the new app stores being launched by all and sundry.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;As anyone who&amp;#39;s been in mobile for as long as I have (9
years and counting...) the fact that there are now not one but two mobile blogs
in Revolution surely means that this is the long-heralded but often-delayed
‘year of mobile&amp;#39;? Right?&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;Right!! Judging by the number of mainstream clients and
agencies now calling about iPhone apps, this could be it, and there&amp;#39;s
considerable knock-on effect for other forms of mobile marketing, such as WAP,
java and plain old SMS too.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;But while all mobile people love the iPhone, last Monday,
when Apple announced the new features which will go into iPhone v3 software,
was really special. Despite the fact it won&amp;#39;t be here until summer, I saw a
number of my colleagues moved to Twitter or blog their heartfelt love for the
iPhone in terms that should probably worry their partners...&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;iPhone users have always had a love/hate relationship with
the phone, but 3.0 will mean giant steps forwards for developers, brands, and
humble day-to-day users.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;For anyone who hasn&amp;#39;t seen the new features yet, get
yourselves ready for:&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
Cut+paste - yep, just like any other device,
even horrid Windows Mobile, you will now be able to manipulate text in a
semi-intelligent manner&lt;/p&gt;

&lt;p&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
MMS - although still one of the most expensive
forms of data on the planet (25p for 100k of data anyone?) MMS has finally made
it in, although most iPhone users are perfectly happy with just sending pics
via e-mail&lt;/p&gt;

&lt;p&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
Bluetooth accessories - will now be able to
connect with external hardware - imagine jogging while listening to your
phone&amp;#39;s iPod, while an app counts your heartbeats per minute via a Bluetooth
monitor...&lt;/p&gt;

&lt;p&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
Bluetooth peer-to-peer - imagine all the great
games being made for iPhone suddenly being multiplayer&lt;/p&gt;

&lt;p&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
Embed maps, streaming video and audio into
applications. This means you don&amp;#39;t have to click out of your app into Google
maps to find nearest stores etc&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;And there&amp;#39;s plenty more - in fact Apple have released over
1000 new widgets for us to build apps with, making them bigger and better brand
tools than ever.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt;On one hand, this can be frustrating. Already I&amp;#39;ve been to
one client to explain that the designs and concepts we&amp;#39;ve been working on for a
couple of months now are all out of date as we can now do much more. But on the
other hand, we can only applaud the way that Apple continuously listen to their
users and improve their device. Sure, as &lt;a href="http://www.crunchgear.com/2009/03/17/the-iphone-os-30-announcement-final-scorecard" title="iPhone 3.0 Score-card" target="_blank"&gt;&lt;u&gt;this bingo-card&lt;/u&gt;&lt;/a&gt; from Mobile Crunch illustrates, you can&amp;#39;t keep all the people happy all the
time, but with a huge range of new creative possibilities coming up this
summer, and doubtless more to follow, we&amp;#39;re set for a lot more fun to follow.&lt;/p&gt;

&lt;p&gt;-----------------------&lt;br /&gt;&lt;/p&gt;

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
    

&lt;p&gt;&lt;i&gt;Tim Dunn is the head of marketing services
at Mobile Interactive Group.&amp;nbsp; Tim has been the architect of many
successful marketing campaigns, helping brands and the public sector exploit
the unique properties of mobile.&amp;nbsp;&lt;/i&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;

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