With spring apparently just around the corner, I have the
sudden urge to sling out loads of all junk and make things shiny and fresh for
the new season.
Of course I could spend hours going through the attic and
taking old carpet squares, dried up paint and more to the tip, but a much
easier form of spring-cleaning is going through my old apps from when the
AppStore was just a novelty, and seeing what horrors have managed to survive on
my phone since then.
Over time I have lovingly streamlined my phone so that I
have one page of core iPhone functions, and my most cherished apps, then
a page of stuff I use a lot myself or for demo purposes, another page of
branded apps, and then 6 more pages of apps of highly questionable utility or quality.
Pinch Media's recent excellent study into app usage
over time shows that the vast majority
of apps, even paid ones, are unused just 30 days after they're first
downloaded, so of the 800 million or so that have been downloaded since the
AppStore launched, there are an awful lot sat in people's recycle bins... In
reality this is a process that millions of users go through every day and apps
hit the dust based on a range of different criteria.
Anyway here goes:
Personal favourite
keepers
My favourite apps are generally music ones, so the brilliant DigiDrummer,
Bebot, iShred and IR-909 all keep their prize positions,
as do top-selling racers Banjo Kazooie and Cro-Mag Rally. Then there are the
totally useful ones: TubeDeluxe, Facebook, Twitterfon, Lastminute's FoneFood
(better than UrbanSpoon!) and Vicinity.
Great brand apps I
demo alot
Walkers Flavour Racing is a great app that integrates perfectly into a
great overall campaign, and I also like both the VW Polo Challenge for its
awesome graphics and the BMW Z4 app I wrote about last week. BA Flights is also
a great example of a brand delivering a tool of real value to its customers.
Less good brand apps
to get rid of
Coke's approach is to create small throwaway apps based on simple
well-known ideas. However, their Magic Bottle (it's an 8-ball but with very
unsatisfying answers) and Spin The Coke are just that - throwaway. That can
also be said for the Recycle For London ‘Evil Bin' game. While the
cheap'n'cheerful look and feel matches the light-hearted branding of the
overall campaign, any game worth its salt should really have more than 2
minutes or so of gameplay before the novelty wears off. Still, at least I can
feel good about recycling it... And finally I can get rid of the Audi A4 app,
which with its impossible to control car, questionable design (a black car on a
black background?) and rejection of most of the basic features of a driving
experience, is a classic example of an iPhone project gone wrong.
Stuff I had to
download for work...
I'm no fitness fanatic, but my phone is jammed full of health and fitness
apps such as BMI calculator, iPosture, RunKeeper and, erm... FMC... Another client
looking at the racier end of the market means I also have the oh-so-classy Bikini
Blast, iWobble, and the disturbing iGirl...
Crazy sports apps to
get rid of
Much is made of the iPhone's accelerometer, and in some cases - too much! SGN
Golf and iBowl are hopelessly optimistic in trying to recreate the
action of the sport, while Soccer Kick-off, Vegas Pool (you can
win every time!) and the woeful Darts should really be on the Wii to
succeed at all...
iPhone ‘classics' I just
don't like
Tap Tap Revenge - it's such a hit that in the future albums may be released
purely as Tap Tap updates, and Coldplay's bank-manager rock seems a perfect
first target. Bubblewrap has surely passed its sell-by date, while I
could never get JellyCar to stay the right way up, despite its awesome
physics and perky soundtrack.
Movie apps for films
I will never see
There's nothing particularly good or bad about the apps, but Fast&Furious,
Aliens v Monsters and The Unborn clearly have a limited lifespan,
especially as international movie houses seem to be filling their apps with
‘Buy Tickets Now' links that only work in the US... Surely it isn't so difficult
to remove these links for overseas users?
Quite apart from these I have shed another two pages of apps
in total. I hope this shows a couple of things:
-
With over 25,000 apps in the store there is a
lot of competition, but a lot of it is rubbish, so focus on quality
-
The dream is to provide something so cool or
useful that it will live on users devices indefinitely
-
Failing that, there's still a lot of benefit in
providing an app with just a few minutes of pleasure. This still applies to TV
creative so why not digital?
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Coming up soon on Beyond SMS: What's the Media play for the
AppStore, and a look at the COI's recent application to combat Knife Crime.
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Tim Dunn is the head of marketing services at Mobile
Interactive Group. Tim has been the architect of many successful
marketing campaigns, helping brands and the public sector exploit the unique
properties of mobile.