Consumer electronics companies seem not to be able to get their heads around user experience. If the machine is good, the interface sucks, and vice versa. It's intellectual laziness and a missed chance for winning new customers.
I bought a new Panasonic HDD/DVD recorder the other day, a device that is new to the market, an improved model over the old - already coveted - machine and with lots of good reviews. It has everything, including a very decent 1080p upscaling (sorry, I'll explain another time). I was happy. Until I've accessed it's menu.
It is mild to say that it is drab. It's a total and utter letdown. It looks like something designed on Spectrum, to be used on early Teletext. It is such a dissapointment to my eye accustomed to slick interface designs of the type that TomToms, or modern PC operating software have. Even my Sony TV has a very decent one. But not Pana. Uh-huh.
It's a shame. Apart from manuals (the most neglected marketing form of the modern era), user interfaces of consumer electronic devices are the place (and the time) to excel in branding of the type that a good website would provide. In other words: information architecture + interface design + usability. It is often a starting point for using the device, a difference between great and lousy customer experience.
To develop a decent set of menus today shouldn't (and it doesn't) cost the Earth. It just requires marketing thinking instead of leaving this to techies. In the same way that most successful websites of today are run by marketing guys, not the labcoats. Even where labcoats are still running the show (e.g. Google), they are ex-labcoats-turned-marketing-men.
The modern consumer electronic devices are so complex today that using them is simply more than just a product exercise. It is a service proposition as well and that proposition is most obvious in manuals and device menus. DVD players (in all variants), set-top boxes, mobile phones, cameras and sat-nav systems - even TVs - are essentially computers, are becoming even more so every day and there is no reason whatsoever why they shouldn't be treated as ones. Which means logical, intuitive, well-named and explained menu options, all wrapped up in good and inspiring design.
Do it well, and advocacy follows (provided that the product is good, of course). Do it badly, and it's an opportunity for a dissapointed moan. It could be that tiny difference between a successful and the less successful product.
It's something that so many companies still don't get, and that Apple understands so well.