Jobs

    No jobs available at the moment
Find over 3000 jobs
 

Directory

 

Pretending to be deaf just isn’t going to work. 

Comments:2   Add your comment

We’ve recently run a number of campaigns in the gaming sector. The guys in the office often hook up online to play various games. So I thought it was high time that I dived in and tried it myself.


Expectations? Well I had a few. I expected it to be different to my Friday night gathering around the console with my friends as a kid. I thought it would be a good way of catching up and having a few laughs with distant friends.


With hindsight, I should have known that it would not live up to my expectations. Because we’re talking about an environment populated by over a million people, predominantly teenagers, clever discourse over the state of the world was never going to be on the agenda.


Then again hindsight probably would never have prepared me for what did happen. Within two minutes of playing my headset was filled with non-stop verbal abuse. And it didn’t stop. For two hours. I gave up.


Back in the office I chatted to some of the guys. My experience wasn’t out of the ordinary. They informed me that ‘clans’ compete to see how quickly they can force people off with abuse.


Thinking about it now, am I shocked? No, not really.


People are always braver, ruder and more opinionated when the chance of the recipient being able to respond in any real way is less likely. Take driving, and instances of road rage. Most of us have yelled at another driver for cutting us up in the safety of our driving seat; very few of us will have done the same when another person cuts across us when walking along a street.


Having physical distance from our target makes life easier and all of us much bolder.


People operate online in much the same way. With an avatar to hide behind, they’re always more vociferous in their criticism. But online, criticism can stick and gain momentum fast. And with Tweets now feeding into Google, the consequences could be quite painful. It’s not just forums that you need to keep an eye on.


More so than ever, you need to be aware of how people are commenting on your brand. The good and the bad. What’s more, it pays to have a strategy in place for counteracting any negativity and promoting positive feedback.


The fact is, unlike my Xbox Live experience, brands can’t just pull out the earpiece and ignore the online noise. Because if you do, there’s a risk that it could be amplified. And if that happens, it won’t just be your ears that are left burning.


The missing link for marketers is getting to grips with the online persona and effectively targeting the individual underneath.


The difficulty of linking individuals to their online profile becomes amplified in the gaming world, where people’s online behaviour differs so greatly to their identity in the real world. Fake avatars and an unwillingness to share personal information leaves marketers at a loss as to how to approach individual networks of gamers.


Playstation and Xbox addicts may be aloof but it’s the console owners who hold the key to this unpenetrable mass. As users sign up and consume via the online stores, Playstation and Xbox accumulate a wealth of data, which links the users from their avatars to their sofas and their true identities.


Find a way to tap the Playstation and Xbox databases and you have the key to targeting gamers. In the somewhat turbulent gaming world, it’s the middleman – not the Nathan Drake - who holds the power.


 By Sammy Mansourpour, TheAgency

Comments

February 11, 2010 1:28 PM
 

Sammy, as a regular xbox gamer I can sympathise with your experience but also shed light on a completly different side to it all. Having reached that age where all my friends have got kids our social time has naturally switched from bars to the comfort of our own sofas. We regularly get together on Friday nights to shoot bad guys, race fast cars and score rediculous freekicks that I can only dream of being able to do in the local park. The teenage trash talk does exist but behind that there are many groups of friends who talk in private parties and regularly share in conversations about the latest games or add-ons.

I started with a group of 4 friends but now that group has joined with many other similar groups. We dont play on-masse much but the network exists and many a new feature, game or accessory has spread like wildfire through this smaller social network. My suggestion is dont look at the masses, look at the groups. People used to talk about hairdressers being the key to talking about the latest trends (nightclubs, drinks etc) there is huge potential to spread the word through the gaming network it just has to start small and grow organically.

 
 
February 15, 2010 3:31 PM
 

Thanks for the post Matthew. I have indeed embarked on that very journey, and starting with smaller groups is the way to go. What's perhaps most interesting is that Microsoft and Sony gather data on our circle of friends, real insight into our social interaction, friends, buying habits and our demographics. All gathered live, in our homes every Friday night. Could it turn out that they hold the most live social research data in the world? It's what sci-fi is made of ;)

 
To comment on this post you have to be signed in

About this blog

Comment Central

Comment Central is Brand Republic's open access blog. It is designed for anyone on Brand Republic to post genuine opinion pieces and air industry insight that is of interest to the wider marketing community. It isn't for self promotion and is strictly moderated. Pieces that do not meet the criteria will be taken down by BR's editors.
 

About the author

Saman Mansourpour

Member since: 18 Sep 2009

Last login: 02 Sep 2010

Total Posts: 16

 
 
 
 

Tags

 

Syndication